1.Sort through your old notebooks
2.Make a graph of what can be a story and what can't
3.Make two jars - one for useful ideas, and one for ones that don't prove useful
4.Make a notebook that lists down useful ideas
5.Use a duo of tubs to throw yellow balls in for which ideas are useful, and blue balls in for which ideas prove no use
6.Have a different noise for which ideas are useful or not (e.g. a sparkle for 'useful' and a game show 'Wrong' buzzer for 'not useful')
7.Make a big, huge idea jar for all the ideas you find useful
8.Make two biscuit barrels - one for useful ideas, one for ideas that won't be of use
9.Do a variant of musical statues where, whenever the music stops, you point to an idea and yell out whether it's useful or not
10.Choose two ideas a day - one useful, one not